Code as creative medium a handbook for computational art and design by Golan Levin and Tega Brain
Materialtyp: TextSprache: Englisch Verlag: Cambridge, Massachusetts London, England The MIT Press [2021]Copyright-Datum: © 2021Beschreibung: VII, 277 Seiten Illustrationen 18 x 23 cmInhaltstyp:- Text
- unbewegtes Bild
- ohne Hilfsmittel zu benutzen
- Band
- 9780262542043
- 0262542048
- 776.07
- N7433.83
- AP 15840
- 21.98
Medientyp | Aktuelle Bibliothek | Sammlung | Standort | Signatur | Status | Fälligkeitsdatum | Barcode | |
---|---|---|---|---|---|---|---|---|
Buch | Gebäude E2 3 (UdS Campusbibliothek für Informatik und Mathematik) | Campusbibliothek für Informatik und Mathematik (E2 3) | Books A-Z (1st) | LEV g4 2021:1 1.Ex (Regal durchstöbern(Öffnet sich unterhalb)) | Ausgeliehen | 18/07/2024 | 2200000454140 |
Literaturverzeichnis: Seite 264-265
"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.