Campusbibliothek
Normale Ansicht MARC ISBD

Code as creative medium a handbook for computational art and design by Golan Levin and Tega Brain

Von: Mitwirkende(r): Materialtyp: TextTextSprache: Englisch Verlag: Cambridge, Massachusetts London, England The MIT Press [2021]Copyright-Datum: © 2021Beschreibung: VII, 277 Seiten Illustrationen 18 x 23 cmInhaltstyp:
  • Text
  • unbewegtes Bild
Medientyp:
  • ohne Hilfsmittel zu benutzen
Datenträgertyp:
  • Band
ISBN:
  • 9780262542043
  • 0262542048
Schlagwörter: Andere physische Formen: Erscheint auch als: Code As Creative MediumDDC-Klassifikation:
  • 776.07
LOC-Klassifikation:
  • N7433.83
Andere Klassifikation:
  • AP 15840
  • 21.98
Zusammenfassung: "This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--Zusammenfassung: This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Listen, auf denen dieser Titel steht: New Books 2023/12 November-December | New Books 2024/1 December-January | New Books 2024/2 January-February
Exemplare
Medientyp Aktuelle Bibliothek Sammlung Standort Signatur Status Fälligkeitsdatum Barcode
Buch Buch Gebäude E2 3 (UdS Campusbibliothek für Informatik und Mathematik) Campusbibliothek für Informatik und Mathematik (E2 3) Books A-Z (1st) LEV g4 2021:1 1.Ex (Regal durchstöbern(Öffnet sich unterhalb)) Ausgeliehen 18/07/2024 2200000454140

Literaturverzeichnis: Seite 264-265

"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Impressum

Datenschutzhinweise

Powered by Koha